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Play station 1 lsd game
Play station 1 lsd game









play station 1 lsd game

Above you can see what’s called the “ Violence District“, and if you look to the right you’ll see a tin can that’s been thrown out of an apartment window. All you can do is walk, run, side-step and look up and down.īut there is so much to see, and things usually change from one time to the next. You can’t jump or shoot or throw punches here. That’s the only way you can interact with anything in this world, and I think that’s one of the reasons why some people get turned off by this game. “Linking” is what happens when you walk into an object. You can get from one “world” to another either by walking through an exit and a tunnel or by the game’s system of “linking”. The world of the game is actually consistently mapped out, and you can get from one place to another either randomly or deliberately. The sky will take on strange colours, odd text or textures will colour the surrounding objects, and strange and fascinating creatures will suddenly appear. Things start out looking rather plain and basic, compared to what they turn into as time progresses.

play station 1 lsd game

As it is, I think the unrecognizability of the writing for me works to give certain things a mysteriousness that helps propel the often eerie mood. There are many things that would have deeper meaning if I could read Japanese.

play station 1 lsd game

Much of the game’s imagery is steeped in Japanese culture. To me, the point of this game is simply to explore this world and take it in for what it is. Judging by what can be seen in the game, some of Hiroko’s dreams featured colourful and strange imagery, and some were outright disturbing.

play station 1 lsd game

Those are available on the internet too, but I haven’t checked them out yet. When the game was released, the dream diary and a soundtrack CD were released in even more limited quantities along with it. She worked at Asmik Ace when they made this game, and she had been keeping a detailed dream diary for ten years. The dreams of a woman named Hiroko Nishikawa, to be precise.

#Play station 1 lsd game series#

This is meant to be a simulation of what it’s like to be in a series of dreams. It says what it is right in the title: Dream Emulator. Half the time I’ve seen people discuss this game, it seems to me they’ve missed the point of it entirely. Where your dreams land on the graph supposedly determines the flavour of your next dream. It seems that no one can really pin down how the game determines which is which. The Y axis ranges from “upper” to “downer” dreams, while the X axis ranges from “static” to “dynamic” dreams. The white, grey and black squares are all where previous dreams have landed. The red square flashes and shows you the position of your most recent dream. The graph displays automatically after a dream ends. From here, you can also go to the game’s “graph”. You can also access the load and save functions from here as well as turn the walking “shake” on or off. Flashback is some very short moments in randomized sequence from previous dreams available for you to repeat. When you initially begin, the Flashback feature is not available. I’m going to show some screenshots from where I picked up my progress on Day 103 here. There are no lives or hitpoints, and nothing can end the game or make you “lose” or even “win”. It’s not at all a game in the traditional sense of the word. And it would have been forgotten about like many other titles of the era had it not been so unique and unforgettable. It was issued and sold in limited quantities, and is thus pretty rare as far as PlayStation games go. What this is, is a game that came out only in Japan for the Sony PlayStation in 1998. But it certainly doesn’t stand for Lysergic acid diethylamide, no siree. Or one of many other things like in Limbo the Silent Dream, in Life the Sensuous Dream, in Logic the Symbolic Dream, in Leisure the Sonorous Dream, in Laughter the Spiritual Dream, in Lunacy the Savage Dream, in Linking the Sapient Dream, or one of any of the dozen phrases that can be made to fit. That LSD stands for Lovely Sweet Dream, don’t you know.











Play station 1 lsd game